Friday, July 13, 2007

The Horus Project (coincedence)



Deconstructivism, or Deconstruction, is an approach to building design which attempts to view architecture in bits and pieces. The basic elements of architecture are dismantled. Deconstructivist buildings may seem to have no visual logic:

They may appear to be made up of unrelated, disharmonious abstract forms. Deconstructivism ideas are borrowed from the French philosopher Jacques Derrida.

Exploring (and excavating) specific tensions and instabilities within a form (including social and cultural "forms"). Deconstruction is not something critics do to a certain element, but a way of highlighting things that forms do to themselves and each other.

Charting how key terms, motifs, and characters are defined by binary oppositions within a specific design, how the oppositions are hierarchical (one term is prioritized and the other treated as derivative or subordinate), and demonstrating that these oppositions are unstable, reversible, and mutually dependent on one another. (The verb "deconstruct" most often refers to this kind of reading, as in "Frank Miller's work deconstructs the opposition between hero and villain by treating Batman as a specific type of villain --a vigilante.")

To konstrukt this piece we had to first understand the forms we wanted to explore. In each related animation all forms are dependent of the elements that are mapped onto them. Each element is distinct in its position and movement in the piece animation, relative to the flow of the score that accompanies that element.

http://www.thehorusproject.com/

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